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The Race Wizard is your Friend, but it never hurts to do the Math.

Version: 1.0.40 - Original Author: Henk Poell - Additions by: Tiib, M.A, C.R et al

You can download the files for this tool here, for offline use and to edit the files as desired.

Gravity ++ -- <-  ->  0.22g - 4.4g (15 - 85)
Temp. ++ -- <-  ->  -140ºC, 140ºC (15 - 85)
Radiation ++ -- <-  ->  15mR - 85mR

Graph resolution: Graph size:

Show random planets' value    

 Use limited range calculations (for team game / cohabitation)

 
 


Only positive hab values shown. Min hab is 0%, average hab (excl. HW) 0%. Calculation time: 0 mSec

0% liveable, percentages of total:
Marginal Useful Fine Good Purrfect
0% 0% 0% 0% 0%

Number of to be found within W9 jumps (81.5ly on average)

Primary Racial Trait
Hyper-Expansion   Space Demolition
Super-Stealth Packet Physics
War Monger Interstellar Traveler
Claim Adjuster Alternate Reality
Inner-Strength Jack of All Trades
Lesser Racial Traits
Improved Fuel Efficiency No Ramscoop Engines
Total Terraforming Cheap Engines
Advanced Remote Mining     Only Basic Remote Mining
Improved Starbases No Advanced Scanners
Generalized Research Low Starting Population
Ultimate Recycling Bleeding Edge Technology
Mineral Alchemy Regenerating Shields
Growth and Habitability (%)
Maximum colonist growth rate per year:
Max HW pop:
Population growth:
Factories and Mines
One resource is generated each year for every colonists.
Every 10 factories produce resources each year.
Factories require resources to build.
Every 10,000 colonists may operate up to factories.
Factories cost 1 kT less of Germanium to build.
Every 10 mines produce up to kT of each mineral every year.
Mines require resources to build.
Every 10,000 colonists may operate up to mines.

Resource calculations
Maxed Factories:  ( resources and kT of G to build)
Maxed Resources:
Maxed Mines:  ( resources to build)
Factory Compounding with limited G: %/yr (yrs to double)
Maxed Mining Ratio (at concentration): kT/yr
Tech costs 0 res.
   
Research Costs
Energy Research
Costs 75% extra
Costs standard amount
Costs 50% less
Construction Research
Costs 75% extra
Costs standard amount
Costs 50% less
Weapons Research
Costs 75% extra
Costs standard amount
Costs 50% less
Electronics Research
Costs 75% extra
Costs standard amount
Costs 50% less
Propulsion Research
Costs 75% extra
Costs standard amount
Costs 50% less
Biotechnology Research
Costs 75% extra
Costs standard amount
Costs 50% less
All cost +75% fields start at Tech Level 3
Game Parameters:
Slower Tech Advances